Release notes
Changelog
A log of notable changes to the Ideome public demo.
v1.0 — Public demo hardening
May 2026- Demo mode: all simulation features work without a backend API.
- Sample runs for Solo Builder Europe (seeds 42 & 43) and Glass Coast (seed 42).
- Sample comparison of seed-42 vs seed-43 derived from the Python engine's logic.
- First-run onboarding overlay with 4 slides and localStorage gating.
- Light theme with broad CSS variable overrides and no-flash init script.
- Jargon tooltips on seed, modifier, dossier, bounded action, world, and run ID.
- Branded 404 pages for root and locale segments.
- Section redirect stubs for /worlds, /how-it-works, /agents, /experiments, /dossier.
- All internal navigation links migrated to next/link.
- Playwright smoke tests for the critical demo path in English and Spanish.
- API timeout handling (15 s default, 60 s for simulation runs).
- Fallback to sample demo after API failure in wizard and compare form.
- Mobile breakpoints at 480 px and 390 px.
- SVG illustration overrides for light mode.
- Privacy and changelog pages added.
v0.7 — Hosted pilot
May 2026- FastAPI hosted adapter with deterministic simulation endpoint.
- Run persistence (SQLite default, Postgres optional).
- Comparison by run IDs without re-simulation.
- Story surfaces (milestones, dialogue, agent memory cards).
- Rate limiter middleware (disabled by default).
- Retention cleanup script with dry-run flag.
v0.6 — Web redesign
April 2026- Animated hero with HeroRunLoop preview.
- Five-step interactive tutorial (HowItWorksTutorial).
- World cards with biome art and modal detail view.
- Run wizard (four steps: world, seed, modifier, confirm).
- Agent proposal card deck.
- Dossier trophy with rarity tiers and export chips.
- Trophy shelf widget.
- English and Spanish localization.
- Reduced-motion support for all animations.
All listed simulation runs are deterministic. Same seed + same scenario = same result every time.